Blue Razz x Fire — 3 Storyboard System

Correct format: one board for Blue, one for Fire, optional environment board. This beat is the side-hatch escape, not another shield clash.
BLUE mechanicsFIRE mechanicsENV physicsright-wall hatch lockedno repeated clash
BLUE STORYBOARD — pivot, lunge, late hatch grab
FIRE STORYBOARD — side hatch escape mechanics
ENVIRONMENT STORYBOARD — hatch, smoke vector, cuffs, floor physics

Seedance Prompt — use with the 3 boards

@Image1 = BLUE STORYBOARD: Blue Razz mechanics only — empty target realization, head snap, boot pivot, diagonal lunge, late hatch grab.
@Image2 = FIRE STORYBOARD: Fire Watermelon escape mechanics only — right-hand grenade, boot push-off, smoke drag through right-wall hatch, side-passage corner disappearance.
@Image3 = ENVIRONMENT STORYBOARD: fixed wet cage corridor, open RIGHT-WALL side hatch, exactly three dead cyan cuff pairs, green smoke suction trail, top-down paths.

STYLE: premium cinematic anime, GLYTCH cyberpunk cage-lab corridor, cyan law-energy against watermelon-green smoke residue, Trigger chase timing. Anime style throughout.

CAMERA: locked wide corridor shot with one slow diagonal push from Blue's foreground-left start toward the right-wall hatch. No cuts, no orbit, no angle change.

CINEMATIC TIMELINE — 2 seconds, one physical realization-and-escape beat.

0:00-0:00.20: Start in the same corridor state as @Image3. Fire is already off the main corridor line, entering the right-wall hatch. The main target space is empty except thinning green smoke. Blue Razz stands foreground-left/back view, right hand lowered; three dead cyan cuff pairs lie in puddles between Blue and the hatch.

0:00.20-0:00.45: The green smoke reveals direction: it streams diagonally from the empty target spot into the open hatch. Blue's head turns first toward the hatch, then shoulders follow. His right boot plants and twists clockwise in the puddle, throwing a small crescent of water; cape/scarf lags left from inertia.

0:00.45-0:00.75: Fire completes the sideways exit inside the hatch: right hand grips the green smoke grenade and pulls backward; right boot clears the hatch sill; left boot pushes off the wet corridor floor. The smoke becomes a narrow suction tube from corridor to side passage, not a shield.

0:00.75-1:05: Blue lunges diagonally toward the hatch. His left hand reaches across his body toward the metal rim. Cyan rings around his wrist fade instead of firing. His boot splash nudges the nearest dead cuff pair two inches; its short chain scrapes a thin line through the puddle while the other two cuffs stay flat.

0:01.05-0:01.35: Fire crouch-runs deeper inside the side passage and rounds the right-hand corner. Only her trailing green smoke and the last red-green boot motion remain visible at the bend. The hatch door rattles once from air pressure; wet threshold puddles ripple inward toward the smoke suction.

0:01.35-0:01.70: Blue reaches the hatch too late. His lead boot lands beside the hatch with an outward splash. Left glove clamps the metal rim; shoulder and cape overshoot a half-beat, then stop. Cyan glow dims into broken reflections on the wet hatch frame.

0:01.70-0:02.00: End state. Fire is fully gone around the side-passage corner. Green smoke residue curls and thins through the open hatch. Blue grips the rim, angled toward the empty side passage. The three defeated cuff pairs lie settled behind him in corridor puddles, glowing weakly.

SOUND: green smoke suction through metal hatch, boot heel grinding puddle water, cuff chain scraping wet floor, hatch door rattling once, glove hitting metal rim, cyan energy fade, final side-passage hiss.

4K, Ultra HD, rich details, sharp clarity, stable picture, cinematic anime texture.

Checklist: PASS

1. Seed mapping: @Image1 Blue board, @Image2 Fire board, @Image3 environment/physics board.
2. One hero action: Fire escapes through side hatch while Blue realizes late and reaches the hatch.
3. Camera: locked wide with one diagonal push.
4. Orientation/physics: Fire path goes corridor-to-right hatch-to-side corner; Blue path goes foreground-left-to-hatch; smoke suction, boot pivots, cuff scrape, hatch rattle specified.
5. Detail density: body, hands, boots, smoke, cuffs, puddles, hatch, reflections all get physical behavior.
6. Anime direction: Trigger chase timing, cyan vs watermelon-green residue, final empty-threshold beat.
7. Final check: no shield clash, no Fire standing in corridor after exit, no FAST, no BGM, camera-visible physical language.